For a class assignment I was tasked to re-create the classic Asteroids game. Given only an example of the game, I had free reigns as to the design and creation of the ‘re-create’. I decided to create a very neon, retro-looking version of the game. This project was created in Processing over the course of 3 weeks. This project required the creation of simulated physics and collision detection. The collision detection was required to trigger at the correct radii of the asteroids and successfully remove destroyed asteroids from the collision detection.
As an intro and simple test of C# and Unity skills, this project was created in a 48 hour period. I designed the landscape of the setting and created a simple 3D model of the swing ride used in the simulation. The program was written in C# and was based on a simple Physics centripetal force equation. The angle created by the swings was determined by the acceleration and deceleration of the ride.
Carter’s Travels is an iOS app developed using Swift 3.0. It was designed for the iPad and tested on the iPad Mini 2 and iPad simulators. The concept of the app was to develop a story- enriched educational game, intended to teach young kids about geographic locations around the world and the cultures of their corresponding denizens. The app is comprised of comic book-styled chapters, with mini puzzle challenges; each chapter focuses on a different geographic location. The project was started in May 2017 and is still currently under development.
The following images are a collections of illustrations I've worked on over the past year. There is a mixture of Critical Role Fan art and original work
This is a personal project currently under development. The Shattered Hourglass was originally a 2D Animation assignment in which I was tasked to create the story plot, script, storyboard, concept art, and animatic for a Shmup game using a framework code provided by the instructor. For this concept I wanted to play with the concept of time, two conflicting realities, and the possibility that the ‘villain’ may not really be the antagonist of the story. For the visuals I sought to create a steampunk themed world with two different art styles to distinguish the two realities. One reality with harsher lines and with a very low saturated color pallet, a dystopia. Another with vivid jewel colors and overall blurred lines, a utopia. As this project has become a personal project, it is currently undergoing artwork refinement and the creation of a more indepth storyworld. This includes additional scripts and more frames for the animatic.
In fulfillment of a team project for a User Interface Design Class, I worked alongside three fellow programmers to create an Educational multi-platform app. There was a total of 6 screens created with both a phone and tablet version. I was responsible for creating the basic design and 4 of the 6 screens. We created a flat and colorful design that was fun and engaging. To complete this project I utilized Photoshop and Illustrator for the UI screen and InDesign for the documentation formatting.
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